Boom
Handheld game concept and device
Figma
Illustrator
Boom is a game concept based on managing chaos through emotional balance, centered around a character that is playful but unpredictable. The gameplay focuses on keeping control as the character’s mood constantly shifts, creating tension and requiring quick reactions from the player.
A clear visual style and structured interface support this idea, helping players understand the character’s state through simple indicators and expressive visuals. The design balances cuteness with a sense of instability, which reflects the character’s personality. The handheld device adds to this with a compact design and intuitive controls.
Boom is a game concept based on managing chaos through emotional balance, centered around a character that is playful but unpredictable. The gameplay focuses on keeping control as the character’s mood constantly shifts, creating tension and requiring quick reactions from the player.
A clear visual style and structured interface support this idea, helping players understand the character’s state through simple indicators and expressive visuals. The design balances cuteness with a sense of instability, which reflects the character’s personality. The handheld device adds to this with a compact design and intuitive controls.






